0:48
TBWA\Interactive Spain and ABSOLUT Vodka: augmented reality print ad in junaio
TBWA\Interactive Spain and ABSOLUT Vodka: augmented reality print ad in junaio
Together with TBWA\ Interactive in Spain, ABSOLUT launched a print ad campaign announcing their special edition bottle called "ABSOLUT GLIMMER". The ad shows a veiled bottle shape and only when seen through a junaio powered smartphone, an animation starts with the new bottle becoming magically unveiled while music is playing through stereo boxes in the background.
8:03
Reality is Broken: Why Games Make Us Better - SXSW 2011 Interactive
Reality is Broken: Why Games Make Us Better - SXSW 2011 Interactive
Jane McGonigal's 'Reality is Broken' explains the science behind why games are good for us--why they make us happier, more creative, more resilient, and better able to lead others in world-changing efforts. But some games are better for us than others, and there is too much of a good thing. Here are a few secrets that aren't in the book to help you (or the gamer in your life) get the most positive impact from playing games. This practical advice--5 key quidelines, plus 2 quick rules--is scientifically backed, and it can be summed up in a single sentence: Play games you enjoy no more than 21 hours a week; face-to-face with friends and family as often as you can; and in co-operative or creator modes whenever possible
2:01
Live interactive mega billboard against agression
Live interactive mega billboard against agression
Public service employees in the Netherlands face aggression and violence on the streets more and more often. Onlookers unfortunately do not intervene often enough when they encounter a situation like this. A live interactive billboard in Amsterdam and Rotterdam is used to place people in a similar situation witch confronts them with their inactivity.
2:03
SIF Sixth Interactive Finger Device for Augmented Reality.wmv
SIF Sixth Interactive Finger Device for Augmented Reality.wmv
See Facebook: www.facebook.com This is a hand attached device for natural interaction with Holographics objects and Augmented Reality (AR) interactive applications The SIF (Sixth Interaction Finger) isn't a hand held device because our hands still free for our daily life actions. This device could be set in one hand or in two hands, bringing to the user the experience of interact with bimanual natural interaction with virtual objects setted by a Augmented Reality in our environment. This device is part of a concept for a Spatial Interaction computer, which you can interact with Virtual objects, Real objects (with attached virtual information),and metamorphic; this concept will be a kind ubiquitous or spatial desktop placed over our room or daily environment. This concept and this device was designed and brought to shape as a prototype in the year 2002, arround 10 years after. This concept could be now days one of the best partners together with the Google X lab project, the Google Glass, Glasses to interact with the new ubiquitous computer paradigm and the AR Augmented Reality technology. This SIF interaction device concept could be also used as a interaction device together with another start Up technologies like: Retinal Displays, Head Up Displays, Smart goggles, Augmented Reality Glasses, Virtual Reality, Ubiquitous Computer, Augmented Reality Cave and so on, wearable computers. The propose of this page is to share this Idea, this concept, this knowledge to whom could <b>...</b>
0:28
ARToolkit and ARGUI: Low-cost Augmented Reality with Interactive Surfaces in 3D
ARToolkit and ARGUI: Low-cost Augmented Reality with Interactive Surfaces in 3D
Short video of the first public presentation of my Augmented Reality Graphical User Interface (ARGUI) system at the university open day 2003. What you see in the video is a Windows application running on a standard laptop with a 32 MB Geforce MX DirectX7 card (2003). The system uses the ARToolKit computer vision library for marker tracking and OpenGL for drawing the computer generated graphics on top of the video. The user wears a headmounted display which has a webcam attached to it. ARGUI is a window system for ARToolkit based Augmented Reality applications under Windows. It allows for easy creation of interactive two-dimensional interfaces that are registered in 3D. These interfaces are called arObjects and can be triggered with a pointer-device and a keyboard. The handling is similar to an X11 window system as the arObject under the pointer is automatically activated and gets all input. ARGUI has been the technical part of my diplom thesis about two dimensional interaction surfaces in Augmented Reality. Later version of the same system supported playing videos, running Flash and interacting with deformed surfaces. Additional information can be found on the project website at projekt.medieninformatik.de Feel free to contact me in case you want more information.
2:12
Augmented Reality Makes Magazines More Interactive - Multiple Publication Demos
Augmented Reality Makes Magazines More Interactive - Multiple Publication Demos
AR Magazines www.netbooknews.com Retailers and brands have already found out some of what augmented reality has to offer their brands and these are a few examples of how they are being adopted in the mainstream
2:37
PRIMA: Parallel Reality-based Interactive Motion Area
PRIMA: Parallel Reality-based Interactive Motion Area
We developed a system, "PRIMA (Parallel Reality-based Interactive Motion Area)," that enables us to interact with yourself and/or other persons in the past time at the same place. "Parallel Reality" is one of Virtual Reality (VR) technologies that deals with scenes in another time and same space besides the real-time scene simultaneously. Our system tracks and records users in the area as complete three-dimensional data using multiple Kinects, and reconstructs both current and past scenes in a virtual world in real time. In this research, we developed a base system for over-time interaction using these functions.
7:04
Symphonix - True Reality (Interactive Noise Remix)
Symphonix - True Reality (Interactive Noise Remix)
The nineties drew to a close when Psychedelic Trance underwent an interesting development: Track arrangements were thinning out more and more, instead of being overloaded quite some productions now focussed on single sound effects, subtle placed melodies and extensive percussive compositions. According to its breaking-new-grounds style this popular subgenre soon had an own name: Progressive Trance. Brothers Stephan and Sirko Wötanowski were enthusiastic about this sound from its very first days and this early passion should be the beginning of a very extensive musical engagement which is without equal. It was around 2003 when the two of them already had loads of party experience both in the middle of blasting dance floors as well as behind the DJ decks and they felt the urge to transform all this energy they had collected into their own music. As a consequence they found themselves spending quite some sleepless nights with twiddling knobs and working the keyboards in their studio from now on. And soon some proper results piled up on the hard discs: Dreamy melodies and spaced-out sound effects bedded on bouncing bass lines, everything kind of tidied-up and very up-to-date. The production quality reached remarkable standards right from the beginning and the driving psychedelic pressure of the tracks reflected all the years of euphoria and experience about Progressive Trance the producers had in their back. Symphonix was born. It is not a wonder that this sound caught the <b>...</b>
2:10
Augmented Reality and interactive storytelling to create a new urban experience.
Augmented Reality and interactive storytelling to create a new urban experience.
Augmented reality (AR) is a developing field of Computer Science which blends real world objects with computer generated graphic elements in real time. Black & white markers are placed in the physical environment, when identified by the mobile phones camera is overlaid with 3D graphics. The user progresses through the game from marker to marker interacting with the virtual character exposing him to a rich media experience. By : Danny Inbar, Inbal Doron, Michelle Lourie, Nimrod Gat, Shahar Raz www.milab.idc.ac.il milab.idc.ac.il www.facebook.com twitter.com
4:01
Interactive Video-Based Modelling and Tracking for Mixed Reality
Interactive Video-Based Modelling and Tracking for Mixed Reality
Interactive video-base modelling - www.cs.ucl.ac.uk
1:41
Interactive Augmented Reality Exposure Treatment
Interactive Augmented Reality Exposure Treatment
Aim of this project is creating a prototype natural, interactive augmented reality exposure therapy system to treat arachnophobia. Microsoft's Kinect is used to map the tabletop environment, determine occlusion, and track foreground objects for interaction.
4:16
Interactive Augmented Reality Laboratory.wmv
Interactive Augmented Reality Laboratory.wmv
Physical & chemical lab. implements by Augmented Reality Technology using ARToolKit after add developing our interaction class and use it to handle interaction techniques Chemical Experiment :- Describes the Acid-Base reaction & tests for the type of gas emitted by using a fire near the gas that is extinguished showing it is inflammable gas. Sodium hydrogen carbonate + acetic acid Water +Sodium acetate + Carbon Dioxide Physical Experiment :- Describes reflection & refraction of light beam in different media (air , water , oil , marble) with incidence & refraction / reflection angles . Benha University Shoubra Faculty of Engineering IARLab. Team contact us : augmentedreality2011@yahoo.com
1:22
Interactive Augmented Reality Indonesia - Nutrisari
Interactive Augmented Reality Indonesia - Nutrisari
AR&Co is the largest & most innovative augmented reality & beyond technology company in South East Asia. Since 2009, AR&Co has achieved over 10 innovation cases in its field and been ranked as no 1 & 2 Asia best 'Augmented Reality Study Case 2011'. Based in Jakarta & Singapore, AR&Co has developed and delivered over 50 augmented reality projects that can be found in Indonesia, Singapore, Malaysia, Philippine, Thailand and Brunei. www.ar-innovation.com
4:31
Chris Pirillo about stereo 3d, Augmented Reality (AR) and interactive media
Chris Pirillo about stereo 3d, Augmented Reality (AR) and interactive media
More information: www.facebook.com www.visoric.com http Ulrich Buckenlei CIO VISORIC: Interview with Chris Pirillo about interactive media. Chris Pirillo, Internet Celebrity and one of the most famous blogger in the US interviewed by Ulrich Buckenlei managing director at visoric *. * the visoric GmbH is a management consulting firm advising companies on issues of interactive communication, interactive visualization and open innovation.
0:56
Interactive Augmented Reality for Television
Interactive Augmented Reality for Television
www.augmented.org Interactive Augmented Reality in Digital Broadcasting Environments We demonstrate a sample application introducing "Interactive Augmented Television" for sport broadcasts additionally with 3D virtual objects in order to enhance or alter the presentation of the match with a new interface. We also introduce a pure virtual world where the user can select the camera position. Due to the real-time compositing full interactivity for the user is possible. Individually, for each user there will be unique presentation. A back-channel allows the possibility of a variety of value-add features for the viewer and the broadcasting company.
1:19
Interactive Volume Segmentation and Visualization in Augmented Reality
Interactive Volume Segmentation and Visualization in Augmented Reality
Takehiro Tawara www.riken.jp
2:14
New Interactive Reality Game - INVENT [BroadbandTV]
New Interactive Reality Game - INVENT [BroadbandTV]
Researchers at the Georgia Institute of Technology have developed an augmented reality game, which they describe as an interactive drama.Unlike other games, players are not faced with an alien world behind the virtual reality gear, instead the players are thrown into the middle of an argument between a fictitious couple named Trip and Grace. Keywords: bbtv broadbandtv robot toy robots car header computer phone japan cue mobile interstitial zoo georgia atlanta 69 game picture reality screen love primates vision
1:06
Augmented reality with PCL+KinectFusion: Interactive Occlusion
Augmented reality with PCL+KinectFusion: Interactive Occlusion
This video demostrates the handling of occlusion between the virtual and real in augmented reality. This demo is based on PCL, KinectFusion and XNA. PCL website: www.pointclouds.org
2:40
A Little Girl Having Fun - Reality - Wazzup Shout outs - Interactive Videos
A Little Girl Having Fun - Reality - Wazzup Shout outs - Interactive Videos
See this weeks subscribers who were picked to make their "Wazzup" shout-outs. See what we will be doing for the fall including some interactive collaboration videos and new funny pranks that are coming up. Be sure to send your wazzup shout out videos as a video response to this video or any or our wazzup videos. Personal shout outs will be posted on Mondays! This all started with the wazzup we did with Christian Beadles and his sister. Audition for acting or singing and be on TV. See how by visiting our auditions website at: www.all4tubekids.com Music created by the dad of all4tubekids Be sure to check out our latest parody music videos we made. We have several songs made for Katy Perry, Bruno Mars and others. Be ready for our Justin Bieber interactive fortune teller! We will be recording random videos here and there using our iPod Touch 4 and out Sprint HTC EVO 4G. Many prank possibilities are available due to our portable electronic technology.
4:48
Soarin "Living Landscapes" interactive at Epcot Center
Soarin "Living Landscapes" interactive at Epcot Center
A five screen interactive experience created by PlayMotion in collaboration with Walt Disney Imagineering and Reality Check Studios. groups of up to 250 people compete and create together in a series of 5 interactive games, the pre-show to the Soarin attraction at Epcot Center.
5:10
Interactive Virtual Reality Glasses
Interactive Virtual Reality Glasses
For the first time, completely uncensored! Ryan just bought the final two pairs of Virtual Reality Glasses available at Wal-Mart. Shawn and him embark upon a journey into the game itself as they discover the joys and the terrors of virtual reality.
